As long as they all play well together you can do whatever you want. Finally, you’ve got a mix of creatures and every other type of spell. It’s worth noting that you can have other legendary creatures in your main deck too if you want, as long as they’re in the right colours. Having a power scale and a level in mind is useful for building your deck from the perspective of the other players. You can bring a 7 to a table of 8s and still play a game of Magic, but you’ll be obliterated if you’re rocking a 5.
Another good plan is to have your card velocity ready to go in the later turns, since you’ve probably depleted the resources in your hand by then. You can see we have a nice curve of spells, focused primarily on mana value two and three. With all those options, it’s important to choose the right ramp for your deck. A Landfall deck will definitely want to use Rampant Growth, but an Artifact deck would benefit more from Mind Stone. Just when building initially or fixing a deck that is not working, try using this list.
It’s a bigger, slower format and my earlier decks were often missing Eldrazi. Frankly, I think board wipes aren’t good in Commander from a player’s perspective. They’re very good at stopping you from losing the game, but terrible at ending it. I’d rather die in a game that takes an hour and a half and shuffle up for another round rather than sit through a four-hour slugfest where every player casts Wrath combos edh of God as soon as somebody gets ahead. Your cool thing almost always loses to somebody doing a cool thing, with a counterspell.
For that to happen you need to run some sort of card advantage engine or tutors. Some tutors may be expensive, but you can use pseudo-tutors like transmute cards as an easy replacement. You usually want about 10 of these, but search for up to 15 options. These decks rely on card quality rather than individual synergies, so cards like Cyclonic Rift, Rhystic Study, and Ugin, the Spirit Dragon are among the most common ones you’ll see in these lists.
Utilizing Elves and Other Creatures
It would be good for all players everywhere to take a step back and look at their decks with a critical eye. Maybe your deck just isn’t quite as strong as you think it is. Or maybe there’s a specific card that you need to take out. Maybe your deck is way too strong and your friends don’t like playing against it.
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This article has the purpose of making it all easier by sharing some common knowledge along with some personal opinion/experience of the author. This isn’t a format where every spell, mana, and turn is carefully measured, like MTG’s Modern format, so sheer power and synergy are more important than perfect sequencing and efficiency. The first step in building a Commander deck is to consider its color identity.
The commander also dictates what colours you can use in your deck. If your commander is a Red and White creature, then you can only have Red, White and Colourless cards in your deck. This is why card advantage and ramp need to be closely tied. The one gives you the resources to use your spells and the other gives you the spells you need to use. This is why the person who draws the most cards usually wins. You are more likely to find powerful win conditions if you are able to look through more of your cards.
Atraxa, Praetors’ Voice might be your four-drop commander, but without a lot of different sources of her colors, turn four is a pipe dream. One great reason to use Archidekt is that it can help you figure this out. I would recommend starting with somewhere between lands in all your decks, then adjust from there as you need to.
Ramp
The most important thing is that the deck and its play patterns are fun for you. “Hate” cards are another type of card that combat a specific archetype. Artifact decks are a popular strategy that can really be hurt by something like Manglehorn. I usually play decks that focus on the graveyard (another popular strategy), so Rest in Peace gives me nightmares. Fortunately, there are many ways to ramp in almost every type of deck.
“What is dead may never die” “But rises again harder and stronger.” That common saying from Game of Thrones reflects the power of graveyard recursion. Bring your best cards back from the grave is a big deal and there are whole decks and strategies build upon it. Whether you build a whole strategy or you simply reclaim your best card with a one-shot spell, the effect on the game can be of great gravity. There are spells that can target simple cards and mass recursion spells that can net you crazy card or even board advantage. In any case every deck is recommended to have at least 2 graveyard recursion cards. Sometimes, cards with instant speed that contain graveyard recursion can even be used as protection by bringing back your whole board from a board wipe turning it into a one-sided board wipe.
Luckily Rakdos has the best removal spells of all the color combos, so you just need to pick between 10 to 15. Examples of commanders that are commonly used in these strategies are Grand Arbiter Augustin IV, Tomik, Distinguished Advokist, and Gaddock Teeg. As the name suggests, reanimator decks rely on graveyard synergies and are built around bringing one (or a lot of) creatures to the battlefield. It could be making a treasure, dealing damage, making a token, drawing a card. Let’s try to strap as many little extra effects on our spells as we can.
This way, you can create a well-tuned and optimized deck that can hold its own in any playgroup. According to Commander deck breakdown, when selecting a card, it’s worth considering its popularity. Likewise, you may have trouble finding the necessary cards if you choose a too-obscure leading card. I hope this quick read has been of interest to you, and that it helps as a base to understand what kind of Commander decks exist and provides a starting point on how to build your own EDH deck. This was a fun experience and I can’t wait to rent my new Asmoranomardicadaistinaculdacar deck on Magic Online. Now that you have all your potential cards picked out you need to start assembling your deck.
These cards can help you stay ahead of your opponents, even in the face of their control strategies. As a Commander player, I am always on the lookout for innovative ways to enhance my deck. In this section, I will discuss two strategies that have proven to be effective in my experience. One of the key considerations when building a Commander deck is the abilities and requirements of your Commander. Here are some factors to consider when determining your land count. Building a Commander deck is a unique experience compared to other formats.