Can you have two of the same partner commanders? Gaming Pedia

However, a companion is the only card that can exist there, if both the cards in the library and the commander card meet the companion criteria. Faceless One both has choose a Background and is itself a Background. This means that you may have two commanders if one of them is Faceless One and the other is either a Legendary Creature with the choose a background ability OR is a legendary Background enchantment. commander deck The ability is always useful, name a time you wouldn’t want to put an extra land down, scry, or draw a card. Seriously, if you think of a time outside of decking yourself, leave us a comment.

Your starting deck in Commander can’t exceed 100 cards, so you can’t use Yorion, Sky Nomad as your companion because you can never have a legal 120-card deck in the format. The only difference is the named partners can be co-commanders only with each other and not with any other creature with partner. You can’t partner Toothy with Vial Smasher the Fierce , for example. Some cards, usually Backgrounds themselves, refer to “commander creatures.” Those don’t refer to a Background enchantment that is a commander unless it is also a creature. For other purposes, however, if a card refers to your commander, it means either the legendary creature or the legendary Background enchantment.

Both commanders must have the keyword “Partner” in order to be chosen as your commanders. This allows for greater flexibility in deck building and opens up more options for color combinations. In that article it says that a Deck with 2 Commanders only has 98 cards. Two creatures with partner can serve as a deck’s commander only if both have partner.

Chaos Orb is banned because it requires physical dexterity to use, which some players may not be able to perform. That and the whole issue of moving cards before/after activating it. It was banned because it required a physical action, not because of that story. According to the release notes, Attraction cards are put in a so-called Attraction deck separate from the “main” deck. Having an Attraction deck doesn’t change the fact that a Commander deck must have exactly 100 cards, including its commander (C.R.

Deck with 3 Commanders

I like that the first activated ability doesn’t require tapping, and both abilities are instant speed. Good ETB effects are rampant in EDH so those activated abilities make this a good skill testing commander, because Livio is much more dangerous in the hands of an experienced player than in a newcomer. This includes your commander(s) and the remaining cards in your deck. Some planeswalker cards are specifically allowed to be used as commanders in the Commander format. If a planeswalker card has the text “this card can be your commander” on the bottom, then it can be used as a commander for your deck. Having an Attraction deck doesn’t change the fact that a Commander deck must have exactly 100 cards, including its commander (C.R. 903.5a).

Vial Smasher the Fierce does some fun things at a Commander table, and the problem is that it makes you a big target, and you can’t direct your response. Slam some big black instants and watch the world burn, Dictate of the Twin Gods, City on Fire, and Kaervek the Merciless really make it hurt. Green knows its big creatures well, but don’t be afraid to branch out for something like Scour from Existence, Magma Opus, and Into the Story.

This triggered ability stacks on top of lifelink, and to round off this wonderful interaction is the nice power-toughness ratio adding up to 10 on a 5-mana value commander. The first knock on Alena, Kessig Trapper is a high cost, especially with a primary ability that ramps you. Thirty Backgrounds were printed with thirty-two legendary creatures that can choose them.

The Best Partner Commander Combinations

A player must deal the full 21 damage with just one partner or the other to knock out an opposing player; they cannot combine their damage. Yes, partner allows you to choose two commanders for your deck instead of one. If both commanders have the Partner keyword, you will have 98 additional cards in your deck instead of 99. The combined color identity of your commanders will determine the color identity of the cards in your deck. In a partner Commander deck, you must have exactly 100 cards, including your commanders.

Can You Have Three Commanders with Partner Abilities?

Of the ways to protect your commanders, ward is a fair and good one. Siani, Eye of the Storm has a home with Eligeth, Crossroads Augur and powerful scrying. Look for effects that build your army of birds and keep your hand refined to only the best cards. Odd to see a blue commander so aggro-minded, but at the same time refreshing.

I get rule 0, but I want to know a solid yes or no on if they are legal as commanders. You want to make sure you can use its ability as securely as possible to help it along. And what better way than to have a partner in the command zone who can do so anytime you have the mana? This allows you to use life willy-nilly on things like Aetherflux Reservoir and Necropotence. White and green have lots of things to help with that and black has lots of things to use it on.

Both commanders are part of your deck, so you’d need to play just 98 additional cards instead of 99, and the cards in your deck must conform to your commanders’ combined color identity. This is due to white lacking in card advantage, card selection, and mana ramp compared to other colors. While white still has powerful cards and strategies, it often falls behind in terms of overall power and flexibility in the format. Yes, after a Commander draft, the deck you build from your card pool can have any number of cards with the same name. This means that your deck can have two commanders with the same name if they both have the ordinary partner ability. Rather than a single legendary creature card, you may designate two legendary creature cards as your commander if each has a “partner with [name]” ability with the other’s name.

#9. Rograkh, Son of Rohgahh + Kediss, Emberclaw Familiar

Yes, as long as both commanders have the “partner” ability (not “partner with X”), you can have them both as your commanders. The color identity of your deck will then be determined by the combined color identity of both your commanders. Partner is an ability that allows you to choose two commanders for your deck instead of one. Both commanders are part of your deck and have their own unique abilities. The availability of partner commanders adds new strategic options to the Commander format.

Thankfully you do, and commander damage should be a real consideration as your win condition if you put the Shipwrecker in your command zone. Play your cards right and you only need three hits on one player to remove that player from the game. Yes, according to the rules of Commander, two players in the same game can have the same commander.